WritersConference.com
  WritersConference.com






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..FrOm tHoSe
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"The direction and feedback I got, personally, from the faculty and from my fellow students was something you could not buy at any price-because it was focused directly and helpfully at our own work."

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"Now I know how to be the writer I want to be."

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"I've learned more than I thought anybody could possibly forget."

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One Hot Writers Weekend
Sept. 29–Oct. 1, 2006
American Academy of the Arts
Indie Filmmakers Bootcamp
WCWW
 
Videogame Writing:
From Concept to Console (track)
 
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Track instructor: Aaron Conners

he videogame industry is bigger than Hollywood, and getting bigger. From large box platforms like PlayStation, Xbox and PCs to the World Wide Web and hand-held portable devices, videogames are quickly becoming the ubiquitous cinema of the 21st Century. And with the growing demand for more engaging, narrative storylines and richly drawn characters, the demand for quality game writers is also growing.

In this track, award-winning videogame writer Aaron Conners will unravel the mysteries of developing and scripting videogames. From role playing games (RPGs) to arcade shoot-em-ups to massively multiplayer online games (MMOGs), participants will be immersed in all things game design, including how to successfully drive narrative by exploiting the wide array of player challenges, heads up displays (HUDs), and other elements inherent to interactive storytelling.

Saturday night's final session will be an opportunity to brainstorm strategies for developing and selling enrolled participants own game ideas.

Please note that this track requires a minimum number of participants and will be removed from the schedule if not met

Schedule for Saturday's Videogame Writing: From Concept to Console:

9:00am – The Videogame Industry Today: A Primer
10:40am – The Videogame Script: What the hell is it?
1:00pm – Writer as Designer: The Art of Interactive Writing
2:40pm – Writing in the Videogame Industry: Getting In the Door
9:00pm – Game Brainstorming and Development


Amped 3 AARON CONNERS has been a pioneer in interactive storytelling, writing and co-designing the classic videogames Under a Killing Moon, The Pandora Directive, Tex Murphy: Overseer, the first two winning the Software Publishers Association's Adventure Game of Year awards, and the recent Amped 3 for Xbox 360. As a game producer in charge of story content and design for 2K Games' Indie Built, he is currently at work on another new next-gen title. Aaron has also published two original novels and one nonfiction book, which is currently used as a text at the U.S. Air Force Academy.

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